I just went 4-0 at the employee Gatecrash prerelease here at Wizards. I tried to take pictures of my crazy deck to post on Twitter with my phone, but my phone’s camera wasn’t working, so I used my iPad, which ultimately produced blurry pictures that aren’t very useful when trying to show off a deck full of cards that aren’t out yet. So I’ll talk about the deck here.
I played Gruul. Normally I’d have played Boros, as that’s my guild of choice, but I had already built a Boros prerelease deck at a distributor summit last week. That deck had seven rares in it and was monstrously powerful; any Boros deck I built after that was bound to feel lame. A couple weeks ago in R&D we busted open some prerelease boxes, and I tried Dimir there, so it was down to Gruul, Orzhov, or Simic. Judging by the number of each box still on the registration table, Gruul was getting the least love of all the guilds by the WotC crowd, so I went with it.
The straight Gruul deck I built was only about 17 cards. I tried splashing blue, but that got me only barely above 20. I also tried an W/B/u deck which looked promising, but was also only about 20 cards. What to do?
Part of the reason I was so short on playable spells was because I had 5 Gates and a Godless Shrine. So I jammed all the good stuff together and played this five-color concoction:
(See card images at http://gatherer.wizards.com/Pages/Search/Default.aspx?output=spoiler&method=visual&sort=cn+&action=advanced&set=+%5b%22gatecrash%22%5d)
White:
- Syndic of Tithes
- Assault Griffin
- Knight of Obligation
- 3x Knight Watch
Bluie:
- Rapid Hybridization
Black:
- Devour Flesh
- Grisly Spectacle
- Gateway Shade
Red:
- Wrecking Ogre
Green:
- Greenside Watcher
- Verdant Haven
Multicolored:
- Bane Alley Broker
- Deathcult Rogue
- Call of the Nightwing
- One Thousand Lashes
- Merciless Eviction
- Dinrova Horror
- Rubblehulk
- 2x Nimbus Swimmer
- Biomass Mutation
Lands:
- 2x Simic Guildgate
- Gruul Guildgate
- Orzhov Guildgate
- Dimir Guildgate
- Godless Shrine
- 4 Plains
- 2 Island
- 2 Swamp
- 2 Forest
- 1 Mountain
Plan A was to get ahead with tokens and seal the deal with Biomass Mutation. Plan B was to Wrath (Merciless Eviction) and follow up with fatties. Plan C was extort. Most victories involved a combination of plans.
Anyway, the set is super fun—the guilds have strong identities, but they can mesh together in interesting ways. Have fun this weekend, and don’t be afraid to think outside the (guild) box!
And don’t sleep on Rapid Hybridization. There are a lot of big turns with big creatures in this set, and the utility of a one-mana trick this potent is huge.
—aaron





